Friday, September 7, 2018

Patch 8.16 notes 2

Runes

Burst Runes

The high burst damage present in the rune systems has overall warped lethality and game pacing, so we're pulling damage out of the worst offenders.

Summon Aery

Base damage decreased at early levels. Base shielding increased at early levels.
BASE DAMAGE15-40 (at levels 1-18)  10-40 (at levels 1-18)
BASE SHIELDING30-80 (at levels 1-18)  35-80 (at levels 1-18)

Electrocute

Base damage decreased. Damage ratio decreased.
BASE DAMAGE50-220 (at levels 1-18)  30-180 (at levels 1-18)
DAMAGE RATIO (AD)0.5 bonus attack damage  0.4 bonus attack damage
DAMAGE RATIO (AP)0.3 ability power  0.25 ability power
COOLDOWN50-25 seconds (at levels 1-18)  25-20 seconds (at levels 1-18)

Celerity

Movement speed conversion into adaptive stat decreased.
ATTACK DAMAGE9.6% bonus movement speed  6% bonus movement speed
ABILITY POWER16% bonus movement speed  10% bonus movement speed

Cheap Shot

Base damage decreased at early levels.
BASE DAMAGE15-40  8-40

Sudden Impact

Lethality and magic penetration decreased.
LETHALITY10  7
MAGIC PENETRATION8  6

Scorch

Base damage decreased. Cooldown decreased.
BASE DAMAGE20-60  10-30
COOLDOWN20 seconds  10 seconds

Summoner Spells

Heal

Cooldown decreased.
In patch 8.6, Heal was crowding out other options in mid lane, so we lengthened its cooldown. This pushed both marksmen and mid laners onto teleport (which has had a much more notable impact on the meta), so we're reverting the Heal nerf.
COOLDOWN270 seconds  240 seconds

Summoner Level

You can now show off your summoner level and borders on banners in game lobbies.

End of game lobby

BRB BATHROOMWhen playing with a premade group, the status of each player will display above the “Play Again” button

Bugfixes

  • Players are no longer blocked from creating custom games if they have dodged from champ select.

Upcoming Skins & Chromas

The following skins will be released this patch. Grab the League Displays app for full-res splash!

No comments:

Post a Comment